Friday, 10 July 2009

BBF OSTs

Blakangan lagi liat BBF(Boys Before Flowers), dan jadi cukup tertarik untuk mempelajari bahasa korea. hi3...annyong haseo!!!(selamat siang)kamsa hamnida uda maw melihat postinganku ini.he3..
di BBf itu yang bikin daku teringat2 mulu ama filmnya sebetulnya itu adalah karna lagu2nya..he3.. enak2 plus mantabh2 bwat didengerin so, wanna share thiz musics :
(bgi yg maw download, cari sendiri di 4shared/mediafire lewat google yo..he3... keywordnya: (judul-artis) download)

1.T-max - Paradise
2.I'm stupid - SS501
3.Do you know - Someday
4.Stand By Me - SHINee
5.Lucky - Ashily
6.Starlight tears - Kim Yu Kyung
7.A little - Seo Jin Young
8.One More Time - Tree Bicycles
9.I Know (Saxophone Instrument) - Lee Jung Sik
10.Dance with me (Inst.)
11.Blue Flower (Inst.)
12.So sad (Inst.)
13.Fight The Bad Feeling - T-Max
14.regrettable feelings
15.Wish Ur My Love (with J)
16.For_The_Sake_Of_Love__Inst__-_Park_Hye_Ri
17.BBF OST(ga taw judulny lupa)-A & T
18.AST1_-_Yearning_of_the_Heart__Missing_Heart
19.Love Is Fire - Kara
20.Kim_Young_Min_-_Cellogic_Cello_ver__Boys_Before_Flowers_OST_2
21.BOF_OST2_Lee_Sang_Gon_-_With_Tears
22.Brand New Day - Almost Like Love
23.HowL - Love U
24.Jisun - What Should I Do
25.SS501 - Wish You Were My Love
26.T-Max - Say Yes
27.thing called happiness - kim hyun joong
28.Park Hye Ri - To a Stranger
29.Dong_Yo_-_Violin_ver__Boys_Before_Flowers_OST_2

30.selesai.. maap klo banyak yang tidak jelas..ihihi...

Mass Effect... KYAA...>0<

Setelah VGA kompi sempet tiada.. dimana daku tak bisa lagi maen mass effect, kini kusadari... Aku Cinta MASS EFFECT!!!.....(GJ Abiz..puitiz abiz..swt..)
banyak ttg mass effect dilanjutkan dgn commentkuu:

Mass Effect

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Mass Effect

North American cover art for Mass Effect
Developer(s) BioWare (Xbox 360)
Demiurge Studios (Windows)[1]
Publisher(s) Microsoft Game Studios (Xbox 360)
Electronic Arts (Windows)[2]
Designer(s) Casey Hudson (director)
Writer(s) Drew Karpyshyn
Composer(s) Jack Wall
Richard Jacques
Series Mass Effect
Engine Unreal Engine 3
Native resolution 720p (Xbox 360)
Platform(s) Xbox 360, Microsoft Windows[2]
Release date(s) Xbox 360

NA November 20, 2007[3]
AUS November 22 2007[4]
EU November 23 2007[5]
Microsoft Windows
NA May 28 2008[6]
EU June 6 2008[6]

Genre(s) Action RPG
Mode(s) Single-player
Rating(s) BBFC: 12[7]
ESRB: M
OFLC: MA15+
OFLC: R13
PEGI: 18+[8]
Media DVD-DL, download
System requirements See the Windows edition section
Input methods Gamepad, Keyboard and mouse

Mass Effect is an action role-playing game developed by BioWare for Xbox 360 and then ported to Microsoft Windows by Demiurge Studios. The Xbox 360 edition was released worldwide in November 2007 published by Microsoft Game Studios. The Windows edition was released on May 28, 2008, published by Electronic Arts.[9] The game takes place in the year 2183, with the player assuming the role of an elite human soldier named Commander Shepard, set out to explore the Galaxy on a starship, the SSV Normandy.[10]

In addition to plans for two sequels to complete a trilogy, BioWare plans to release episodic content online to fill in the story between each game, though these episodes are not essential for understanding the main plot line.[11] The first of these downloadable content packages, Bring Down the Sky, was released on March 10, 2008, through the Xbox Live Marketplace, and on July 29, 2008, through Games for Windows Live.[12]

Contents


Gameplay

Player creation and character classes

Although most of the game's screen shots and concept art show the same "default" male Commander Shepard, it is possible for the player to fully customize his or her character's appearance, gender, abilities, and even military background.[13]

The game includes six character classes.[14] Each class contains several talents; as each talent is leveled, the character either gains stats (extra health, stamina, etc), unlocks new abilities (for example leveling the Shotgun talent unlocks the Carnage ability, which allows the character to fire a concentrated explosive blast from the Shotgun), or unlocks other talents. Each class also possesses a unique talent with the same name as its respective class; the characters may also have talents tied to their background.[15] Characters who have reached level 20 will unlock a "Rogue VI" side-mission on Luna (Earth's Moon) in the Sol system, in which upon completion, allows the player to choose one new specialist class. This unlocks one new "bar" of talents which can be earned. The specialist classes the character is offered depend on the base class.

When characters are first created, six classes are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are the most skilled with weaponry, Engineers make use of the omni-tool and tech-abilities and the Adept are the best at using the biotics. The other three classes are combinations of the first three. Infiltrators are a combination of Soldiers and Engineers, the Sentinel is a combination between the Engineer and the Adept, and the Vanguard are a combination of the Soldier and the Adept. These combination classes don't have as much skill as the main classes (i.e. Vanguards have access to half of the soldier skills and half of the Adept skills).

Players also have some control over their character's back story. They are able to choose either to have been a "spacer" (born and bred in space), a "colonist" (born on one of Earth's extrasolar colonies), or an "Earthborn" (hailing from the streets of one of Earth's cities). They also choose whether they have been the sole survivor of a terrible battle, a war hero, or a ruthless soldier. These backgrounds have only a small effect in the game, although many characters reference the player's chosen background when talking to Commander Shepard, and these can also affect whether some side-quests become available or not. Except in a few situations, the player's background does not directly affect the player's dialogue choices.

Dialogue and morality

Previous BioWare titles such as Star Wars: Knights of the Old Republic and Jade Empire employed a conversation system where the player chose from several responses after non-player characters (NPCs) had finished speaking. Mass Effect introduces a new system in which responses to NPCs are displayed as the general tone of the message, rather than a word-for-word transcription of the message (i.e. if the player chooses "You're worrying too much," Shepard might actually say, "You always expect the worst").

A radial command menu, divided into six equal sections like a pie chart, is shown at the bottom of the screen when a conversation is initiated. Each section is assigned a brief description of the response's intent, usually a short phrase such as "What's going on?" The response is selected by moving the analog stick (or the mouse in the Windows version) in the direction of the desired response on the circle and pressing a button. The command menu is organized such that each section is assigned a particular inclination (being nice, aggressive, etc.), so that after players have become comfortable with the system they no longer have to read the menu, and are able to respond appropriately, immediately, if desired. BioWare intended the system to allow the game to be more cinematic and free players from reading large amounts of dialogue, as would be required with the commonly used system of simply having the player choose from complete, sometimes long, written statements.[16][17]

Dialogue is central to the game's morality system. The side story and the number of character interaction choices in Mass Effect are affected by the player's chosen morality. Unlike in BioWare's previous titles, emphasis on becoming a pure "good" or pure "evil" character is lessened. The overall story is also affected by the player's personal choices. Project Director Casey Hudson of BioWare has said "[the player's] style of play throughout the game will result in diverging endings that determine the fate of humanity itself," affecting not only the first installment, but also the planned sequels.[18] Morality is mostly determined by the player's choices during conversations.[16]

Hudson has further stated that instead of the "good" and "evil" approach that past BioWare games have taken, Mass Effect morality is based on giving points as a "Paragon" for choosing more polite and professional military actions, or as a "Renegade" for taking a more ruthless and take-no-prisoners approach. "Paragon" and "Renegade" points are scored on two separate scales (i.e. taking a "Paragon" option does not negate a past "Renegade" option), as opposed to other BioWare titles such as Knights of the Old Republic in which morality points were scored on a single scale so that making a "Light Side" choice negated the morality change characters underwent for making a "Dark Side" choice. NPCs react differently to a character depending on their past morality choices.[19]

Combat and abilities

The Windows version of Mass Effect features a different HUD than the original Xbox 360 version.

Combat in Mass Effect takes place in real time, but the player can pause at any time to change the squad's weapons, select different abilities for the squad members to use, or to give general squad orders. The player and his allies use firearms (modifiable with various upgrades throughout the game), Tech abilities (to interfere with enemy equipment and abilities), and biotics (similar to magical attacks or Force powers in other games) to fight their enemies. Players directly control their character's actions as well as their squadmates' attacks, but cannot take direct command of their squadmates. They can, however, issue commands using the directional pad,[16] allowing the player to tell other characters to get behind cover, regroup, attack a specific target, or to scout ahead. Weapons and abilities of the squad members are selected via the use of two "wheel" interfaces: one for the weapons at the squad's disposal, and the other listing the available powers of each squad member and their respective recharge times. The command interface was reworked for the Windows version into displays on either side of the HUD for each squad member.

The abilities and special powers that characters have at their disposal are determined by the skill sets assigned to them at the beginning of the game and how further earned experience points have been allotted since then. Some special abilities include a biotic lift that can be used to pick up objects and enemies, and a tech ability that reduces the shields of enemies. Two other abilities, Charm and Intimidate, are dependent on points, storyline progression, and the amount of Paragon or Renegade points the player attains; raising the levels of these will not unlock any attacks, but instead open new dialogue options within the game.

Special abilities that the player can use in the game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, as well as biotics. They are activated through the OmniTool, which three of the main classes can use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fire on their own squad. Tech abilities also have passive uses, such as the Electronics talent, which allows the party to open locked crates or salvage components from wrecks. Biotics are powers accessed by the characters using implants that enhance natural abilities to manipulate dark energy, with mass effect fields. These abilities include hurling enemies around with the mind, raising shields that are resistant to enemy fire but still allow the player to fire through them, and creating small singularities that cause enemies and destructible parts of the environment to swirl about. Three of the main character classes are able to use these powers: Adepts (the main biotics class), Vanguards and Sentinels.

Weapons and equipment

Mass Effect features four classes of conventional weapons (pistols, shotguns, assault rifles, and sniper rifles) and grenades, along with a variety of weapon and armor upgrades. The player can pause the game at any time and change the equipment used by the members of the party. This is a major strategic aspect of the gameplay, as choosing the correct equipment can mean the difference between a quick victory and defeat. Equipped items are visible on the characters; the armors have different appearances and all weapons fold up into compact versions that are stored on the character's back. Weapons can be retrieved by using a weapon wheel similar to the talent wheel.

Ammunition is unlimited; instead of needing to reload, a weapon will build up heat until it overheats, and cannot fire until it has sufficiently cooled down. In-game, the reasoning for this is that weapons are loaded with "blocks" of ammunition material, and each round fired is sheared off from this central supply of ammunition. The rounds themselves are described as being the size of a "grain of sand" and are launched through mass accelerator technology at extremely high speeds. Firing a weapon continuously or using a weapon that one is untrained with will result in decreased accuracy, represented by an expanding targeting reticule. The more Talent points that are spent on a weapon type, the greater the weapon type's accuracy and damage.

The characters wear dual layer hardsuits which serve as combat and EVA suits. There are three classifications of hardsuits: light, medium, and heavy armor. These suits provide a limitless supply of oxygen, as well as temporary protection from many planetary hazards like heat and radiation. Heavier suits are vulnerable to fewer hazards, but cause characters to move slower. The suits also come equipped with kinetic barriers, which act as shields against incoming fire. Aside from Liara, who is able to wear human armor, each non-human character requires a different type of armor corresponding to their race. Biotic- or tech-wielding characters can also upgrade their biotic amps or omni-tools to give bonuses to their attacks or reduce their cooldown periods.

The equipment found by the player generally increases in both stats and cost as the player levels up, denoted by a class marking from I to X. Higher class weapons and armor also have more upgrade slots than their lower-class counterparts. Upgrades found in the game fall into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades add to certain stats of the item they are put in, such as accuracy or shields, while ammo and grenade upgrades grant such things as fire damage or reduced speed when shot or thrown at enemies.

Travel

The SSV Normandy, the player character's ship, and a technological marvel in the setting of the game, serves as the primary mode of transportation.

Since the game spans the galaxy, many trips have to be made from planet to planet. Players choose destinations by selecting them through a galactic map of the Milky Way.[18] The galaxy is divided into numerous levels of organization, shrinking in scale from star clusters, to star systems, and finally down to planets.

Travel through the Mass Effect universe is aided through the use of Mass Relays, which are technological artifacts that are capable of transporting vessels nearly instantaneously between star clusters and systems. There are two types of Mass Relays: primary and secondary. Primary relays are linked with a twin, and so have a single line of travel, but can span as many as a hundred thousand light years, according to the game's Codex. Secondary relays are omnidirectional and can send ships to any relay within its limited range of about a hundred light years.

Once the player decides on a system to visit, several options are available. Some planets are simply there to complete the system. Others can only be surveyed for valuable materials. Some astral bodies such as asteroids, moons, and small space freighters are also available for survey. Finally, some planets can be landed on and explored. The player can move about on foot or using an all-terrain armored personnel carrier called the M35 Mako. Some segments of the game feature combat requiring the use of this vehicle. Most main story segments (and many side missions) are geared toward on-foot shooter action.

Although the game follows a main story, Mass Effect includes a large number of side missions and free-roam "uncharted worlds" that can be reached by selecting them through the galactic map. Virtually every world is part of a side mission, whether the player has uncovered the mission or not. Normally, Shepard will be contacted as a solar system is selected to be briefed on the side mission by Admiral Hackett, of Alliance Fifth Fleet, if the system contains a side mission that's of direct interest to the Alliance military.

Story

“Mass Effect”

Project Director Casey Hudson explained the term “Mass Effect” as follows:[20]

Inside the game universe, mass effect is a newly discovered (for humans anyway) physics phenomenon that has properties along the lines of other physics forces such as gravity and electromagnetism. It’s what physicists in real life are currently calling “dark energy”, as an explanation for the accelerating expansion of the universe — which has only recently been discovered and flies in the face of the previous notion that the universe’s expansion should be slowing down because of gravity.

Hudson explains that certain creatures are evolved to sense and manipulate mass effect much like some real-life creatures such as sharks and electric eels can sense and manipulate electromagnetism in peculiar ways. Some humans are preternaturally capable of these abilities, which can be enhanced via implants, and the trained manipulation of Mass Effect is referred to as biotics.

Setting

Mass Effect is set in the year 2183 AD. Thirty-five years prior, humanity discovered a cache of technology built by a technologically advanced but long-extinct race called the Protheans. Studying and adapting this technology, humankind has managed to break free of the solar system and has established numerous colonies and encountered various extraterrestrial species within the Milky Way galaxy. Utilizing alien artifacts known as Mass Relays, the various space-faring races are able to travel instantly across vast stretches of the galaxy. Within the game, humanity has formed the Human Systems Alliance, one of many independent bodies that make up the collective of "Citadel space."

Citadel space, as a whole, is ruled by a body of government known as the Council, which is made up of members of the three prominent alien races: the asari, a race of mono-gendered aliens which closely resemble blue-skinned human females; the short-lived and amphibian salarians; and the raptor-like turians. Other alien species seen in the game include the reptilian krogan, the methodical and quadrupedal elcor, and the environmental-suited quarians and volus. Dozens of other aliens are asserted to exist throughout the galaxy, but are not seen or mentioned in the game.

The game takes place primarily in two locations: the prototype frigate SSV Normandy, and the Citadel, a gigantic, ancient space station purportedly built by the Protheans and which currently acts as the center of galactic civilization. Throughout the game, however, the player may navigate the Normandy to various planets, moons and other destinations.

Characters

Garrus, left; Commander Shepard, center

The player assumes the role of Commander Shepard, a veteran soldier[21] who can be customized by the player. The character's appearance also varies based on the weaponry and armor the player uses.[22] In addition to customizing Shepard's gender and appearance, players can also choose a back story for the character, which influences dialogue throughout the game, as well as which side missions will be available to the character. [23]

The player's main character is almost always accompanied by two additional characters, providing support during battles and contributing to dialogue.[24] These characters are not created by the player, and control over them is limited to directing squad movement and to the utilising of their technological/biotic abilities. While aboard the Normandy, the player may construct relationships between Shepard and these characters, potentially opening up further assignments. There are six characters met in the game who will join the fight; each has a detailed back-story and hence their own reasons for wanting to help. Two of the characters are human and the other four are aliens.

The voice cast of Mass Effect includes:

Plot

The game begins aboard the experimental SSV Normandy, commanded by Captain Anderson and his executive officer, Commander Shepard. The Normandy is sent to the human colony world of Eden Prime to recover an unearthed Prothean beacon. To assist in recovering the beacon, the Citadel Council, the main government for most of the galaxy, have sent one of their top agents, a turian "Spectre", named Nihlus.

A small team consisting of Nihlus, Shepard, biotic Kaiden Alenko, and the quickly-killed Corporal Jenkins (replaced shortly after by soldier Ashley Williams, the sole survivor of her unit) discover that the Eden Prime colony is under attack by alien synthetic life-forms known as the geth, led by a rogue turian Spectre named Saren Arterius, who kills Nihlus. After the battle ends, Shepard locates the beacon and receives a vision. Initially struggling to understand it turns out to be images of biological creatures being slaughtered by machines.

The Normandy and its crew are summoned by Ambassador Udina, the Alliance's representative on the Citadel, to the galactic capital to report, but Shepard is unable to convince the Citadel Council of Saren's treason without proof. Citadel Security officer Garrus Vakarian and Krogan mercenary Urdnot Wrex lead Shepard to a quarian mechanic named Tali'Zorah nar Rayya, who possesses a recording of a conversation between Saren and an asari Matriarch named Benezia, discussing their victory on Eden Prime. The recording also mentions the return of a force known as the Reapers, as well as an artifact called the "Conduit." Confronted with this evidence, the Council revokes Saren's status as a Spectre. They then make Shepard the first human Spectre so that he or she can legally hunt down Saren alongside his or her squad, consisting of Kaiden, Ashley, Garrus, Wrex, and Tali.

Command of the Normandy is given to Shepard, who uses the ship to follow up on several leads provided by Anderson and Udina. On Therum in the Artemis Tau Cluster, Shepard finds and rescues Dr. Liara T'soni, Matriarch Benezia's daughter, who is an expert on the Protheans and joins Shepard's squad. On Feros, Shepard fights off an army of geth and destroys an ancient life form known as the Thorian, a sentient plant-like creature that has the power to control whoever inhales its spores. Shepard also learns of Saren's flagship,Sovereign, which seems to possess unique mind-control capabilities. On Noveria, Shepard tracks down Matriarch Benezia while fighting off both geth and alien insects known as rachni. Benezia is eventually defeated, and she reveals that her mind is not being controlled by Saren, but that her and Saren's mind are being controlled by Sovereign. She soon reverts to Sovereign's control, and Shepard is forced to kill her.

After completing two of the previous three planets, Shepard learns a salarian spy unit has uncovered one of Saren's bases on the planet Virmire. Once he/she arrives, Shepard learns the base is being used to clone an army of krogan warriors. When Wrex finds out that Saren found a cure for the genophage, which is meant to make krogan breeding impossible, and that Shepard wants to destroy it, he briefly considers betraying them for Saren. Depending on the player's actions, Shepard either talks him down, or kills him with Ashley's help. Either way, with the salarians' assistance Shepard assaults the base to detonate a nuclear device inside its walls. Inside the base Shepard discovers another Prothean beacon, which transfers its knowledge to him or her. Shepard is then confronted by Sovereign Itself, which reveals that It is what the Protheans and geth consider to be a Reaper. Sovereign explains that the Reapers permit organic life to develop, allowing species to discover the mass relays and expand along those pre-existing routes before exterminating them when they reach a certain level of advancement. After planting the nuclear bomb and attempting to escape the facility, the team is attacked by Saren. He explains that he has aligned himself with the Reapers to save organic life by making it "useful" to the Reapers. Shepard refuses to accept Saren's plan, and escapes Virmire before the nuclear warhead is detonated, at the cost of either Kaiden or Ashley's life.

With the information Shepard's party has gained, Liara is able to pinpoint the Conduit's location on a Prothean world known as Ilos, a planet accessible only by a long-lost Mass Relay located deep within the hostile Terminus Systems. Shepard returns to the Citadel to request permission from the Council to pursue Saren, but Shepard's request is denied by the Council, who consider the Reapers too insignificant to risk a war with the Terminus Systems. Ambassador Udina locks Shepard out of the Normandy, but Captain Anderson steps in and helps Shepard to steal the ship back.

On the surface of Ilos, Shepard follows Saren into an ancient bunker deep within the planet, and encounters a Prothean computer system named Vigil, which explains the Reapers' methodology. Vigil explains that the Protheans on Ilos put themselves in underground preservation chambers in order to escape their destruction by the Reapers. Vigil also explains that the Citadel Station is actually a massive mass relay facility built by the Reapers to summon them from the dark space outside the galaxy. The Prothean researchers on Ilos created the Conduit, a miniaturized mass relay that allowed them to travel to the heart of the Citadel. Once inside, they sabotaged the process that would summon the Reapers. Sovereign plans to have Saren to use the Conduit to storm the Citadel with a geth army past the outer defenses, and activate the Citadel's mass relay manually.

Shepard pursues Saren through the Conduit. At the same time, Sovereign and a massive geth fleet assaults the Citadel. Sovereign lands on the central tower of the Citadel and begins activating the relay, while Saren uses the Citadel's defense systems to protect it. Shepard fights up the tower to the control center and confronts Saren, either killing him personally or convincing him that he has fallen under Sovereign's indoctrination, prompting Saren to kill himself. The Human Systems Alliance fleet arrives to reinforce the Council fleets, while Shepard exposes Sovereign to attack. At this point, Shepard has a choice between ordering the Alliance fleet to save the Council or go directly after Sovereign. Saren's corpse then reanimates under Sovereign's direct control through the use of cybernetic implants, and begins attacking Shepard while the Alliance attacks Sovereign itself. Sovereign is eventually destroyed, and the reanimated Saren corpse disintegrates.

The precise ending of the game depends on several factors, including whether or not Shepard opts to save the Council during the final battle, and whether Shepard has a higher Paragon or Renegade meter. If Shepard saves the Council, they are inspired by Shepard's actions and bravery, and grant humanity a seat on the Council. If the Council is destroyed, the Systems Alliance assumes control, and humanity steps forward to lead the galaxy into the future. At the end of the game, Shepard is also allowed to choose between ambassador Uldina or Captain Anderson as the new galactic leader or Council member in the aftermath. Regardless of the choice, Shepard realizes that the Reapers are still a threat, and that they must be stopped.

Themes

Mass Effect's story primarily falls within the space opera genre[33] and explores themes such as freedom of thought, space colonization, intolerance, vigilantism, and artificial intelligence. The story, with its man-vs.-machine elements, has drawn comparisons to both Fred Saberhagen's Berserker novels and Battlestar Galactica,[34] as well as to Frederick Pohl's Gateway novels.[35] According to Casey Hudson, the project director at BioWare, the films Aliens, Blade Runner, Star Wars, and Star Trek II: The Wrath of Khan all served as influences for the game.[36]

Marketing

Retail editions

The cover art for the PAL version of the limited collector’s edition.

Mass Effect was released in both a Standard and Limited edition of the game. The Limited Edition was available through pre-order only at online retailers GameStop, Electronics Boutique, Amazon.com, and Best Buy within the United States, and in-store in Mainland Europe. The Limited Edition features are as follows:

  • A fiction book titled “Galactic Codex: Essentials” – A 36-page guide to the Mass Effect universe, including a Citadel timeline, and a guide to all non-human races, biotics, and the key locations in the Perseus Arm of the galaxy.
  • An art book titled “A Future Imagined”, which includes a collection of concept art from the game.
  • A bonus DVD of exclusive Mass Effect background material and additional content, including:
    • “The Vision of Mass Effect” documentary.
    • “The Making of Mass Effect” documentary.
    • “Interactive Storytelling” documentary.
    • “Inside BioWare” documentary.
    • 18 Mass Effect themed gamer-pics.
    • 4 dashboard themes.
    • Ten songs from the Mass Effect soundtrack.
    • Five historical trailers from X05 through E3 2007, and the official TV trailer.
    • A demo for Blue Dragon and videos for Lost Odyssey, Halo 3, and Halo Wars.
    • Design galleries featuring 600 concept-images with full audio commentaries by the game’s art directors.

The Limited Edition was made available for pre-order at online retailers only in the United States and Canada, as well as in-stores only in Mainland Europe. A DVD containing content concerning the development of the game was also distributed to all those who pre-ordered the game in the United States at GameStop, Electronics Boutique, and some Best Buy locations. The bonus content DVD was also made available for those who pre-ordered the game in Australia at selected retailers, but the Limited Edition is not.

Windows edition

Official system requirements

Minimum Recommended
Windows
Operating System Windows XP or Windows Vista
CPU 2.4+ GHz Intel; 2.0+ Ghz AMD 2.6+ GHz Intel; 2.4+ Ghz AMD
Memory 1 GB (XP), 2 GB (Vista) 2 GB
Hard Drive Space 12 GB of free space
Graphics Hardware NVIDIA GeForce Fx 5200 GT or higher, ATI X1300 XT or higher NVIDIA GeForce 7900 GTX or higher, ATI X1800 XL or higher
Sound Hardware 100% DirectX 9.0c compatible sound card and drivers 100% DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended
Network Internet connection required for activation

A Windows version of the game, ported by Demiurge Studios was released 28 May 2008, with aspects of the game rebuilt in order to address criticisms of the earlier Xbox 360 version. BioWare has announced that no collector's edition of the Windows version is going to be released. However, CD Projekt, the Polish publisher of Mass Effect released a limited edition version. This edition features:

  • Game in four language versions (original English, full Polish dubbing, English with Polish subtitles and Polish with English subtitles) on two DVD discs.
  • Documentary of making Polish version.
  • Instructions and a walkthrough in Polish.
  • Mass Effect themed postcards.
  • N7 T-shirt.
  • Artbook containing concept art from the game.
  • USB flash drive with Mass Effect logo.
  • Mouse pad with graphic of Normandy.
  • Mass Effect key holder.
  • Box containing all elements.

The European edition of the Windows version included a second DVD with the game localized for German, French and Italian languages. A localized Japanese version of Mass Effect is in development for the Xbox 360.

Franchise

Mass Effect was originally conceived as a trilogy, but EA has confirmed that Mass Effect "will be a franchise for [EA] for a very long time" indicating that the franchise may extend beyond the planned trilogy.[38] The next title in the series, tentatively titled Mass Effect 2, plans to use much of the same game mechanics as the first title in the series. Not much is known yet about Mass Effect 2 – Casey Hudson, Project Director for BioWare, has said that players should keep their Mass Effect save-files, because decisions made by the player in the first game will continue to have influences on their character in the sequel. Players who have not played the first Mass Effect will start a new character in Mass Effect 2, and will be brought up to speed on the story elements that have taken place thus far in the series.[39] BioWare announced that they will reveal level design for the sequel at the upcoming GDC.

Electronic Arts announced that Mass Effect 2 will be released sometime in the 1st quarter of 2010.[40] A Teaser Trailer for Mass Effect 2 was released by Bioware on February 20, 2009.[41]

An iPhone iteration in the Mass Effect series was unveiled by Bioware on May 2, 2009. Titled Mass Effect Galaxy, the game is a side-story in the series focusing on the character Jacob, who will appear in Mass Effect 2. Bioware's Chris Priestly confirmed the iPhone is not a prequel in the series, but rather a part of Bioware's plan to expand the series' universe. The game's release was not specified, but Priestly stated further details would be revealed by the end of the month.[42]

Soundtrack

Mass Effect Original Soundtrack
Mass Effect Original Soundtrack cover
Soundtrack by Sam Hulick, Jack Wall et al.
Released
November 20, 2007
Genre Video game soundtrack
Length 75:56
Producer Jack Wall

The Mass Effect Original Soundtrack was composed and produced by Jack Wall and Sam Hulick and featuring additional music by Richard Jacques and David Kates, the soundtrack was released on November 20, 2007. The soundtrack, composed by Jack Wall, Sam Hulick, Richard Jacques, and David Kates, was published by Sumthing, and features 37 tracks. The soundtrack also contains the ending song performed by Faunts, called M4 P2.[43] According to the liner notes and press release, the music was inspired by classic sci-fi movies such as Blade Runner and Dune. Pieces of the soundtrack are featured in Video Games Live.

Mass Effect Original Soundtrack (75:56)

Yah, demikian lah tentang mass effect dari wikipediaaa :

so, i wanna share..ehm..

the first and the foremost important, look at this picture :
























cakep ga nesya shepardnya?wk3....
lanjoet....
Jadi, Apa yang membuatku menyukainya???
1. Leadershipment dari seorang Shepard sebagai captain kapal(pesawat)
ini hanya terbukti klo dimaenin sendiri, anda akan terkagum2 betapa leader yang satu ini begitu bertanggung jawab akan setiap pribadi dari crewnya(klo maennya kaga ngasal tamat). Jadi, klo ada yang maw taw semestinya leader itu seperti apa, maenin aja ni game! penting!! leader :
-caring each crew member
-understanding each crew member
-listening each crew member
-protecting each crew member
-TEGAS dan Cekatan dalam memutuskan dan bertindak
-persusasif daripada diktator(klo paragonnya gde)(tpi emank smestinya leader= paragon besar)
-sebisa mungkin mempertahankan orang/ membuat orang jahat--> baek(tidak berkriminal)
-dll. tpi di atas ini yang terbesar!

2.Grafik!!
keren abiz lho grafiknya...pake pixel shader 3.0 jg. jdi klo yg VGAnya masih pixel shader 2.0, gantilah VGA mu klo maw maen ini.he2...tak ada cara laen dalam mengganti pixel shader. kecuali pake emulator yang tidak jelas keamanannya bagi komputer.dan satu2nya yg paling bener, GANTI VGA!!
grafiknya bisa digoogle sndiri lah gambar2 mass effect. muluzz sekalee... jadi enak ngeliatnya..klo maw maen ga ngelag, cobalah hilangkan config shadownya...efek airnya indah, apalagi pas di suatu planet gt, pas berdiri di suatu tanjakan (bisa dibilang gunung) trus dari puncak itu ngeliat matahari dan segala di bawahnya.AAAAAAAA... pengen teriak pas pertama kali liat. astaganagaa.. indah sekalee...rasanya pengen vacation disitu.ho2... tpi sayangnya kaga real.lol...

3.Sidequestnya cukup banyak + jadi nambah pengetahuan astronomi!!!
klo maennya ga ngasal cepet tamat, sidequest banyak banget yg bisa dicari dan dijalankan. contoh salah satu dapetin sidequestnya, berkelilinglah ke seluruh entire milky way, masukin sistem galaksinya satu2. nanti suka dapet2 misi sendiri.. nah, dengan menelusuri seluruh entire milky way itu, paling kaga kita uda dpt banyak gambaran tentang milky way dan seisinya walaupun memang ga nyata. Tapi paling kaga kita tau lah kira2 kyak apa planet2 yang dingin, ataw planet yang subur, ataw planet yang sangat panuass.. jadi taw character2 planet.which is itu adalah astronomi!dan karena sidequestnya banyak, jadinya menghemat duit untuk tidak beli2 game lagi, karena mass effectnya lom tamat2..lol...

apalagi ya, pokoknya banyuak deh yg bisa dipelajari dari maen mass effect klo mnurutku..he3...
so, maen2 yow..ha2...just wanna sharing bout mass effect that i really love!!!

Wednesday, 8 July 2009

Holiday pertengahan 2009

SENANGNYUAAAA.... uda selesaii, bebaz tugasss!!!!
so, liburan ini daku cukup terganggu dengan membuat renungan bwat weekend antiokh X.
renungannya uda mengalami revisi ampe berkale2 lipat gt. maap bagi yg coucher2-in,maklum, saia lemod jd ga nyampe2 otaknya.ehehehe + susa ngomong..
Sehabis WE X selesai, beban pun hilang SENANNGG>>> seneng jg jadi team di WE X itu. Ternyata dulu pas jadi peserta, nyantai2 gt. terserah d maw diluar ada apaan. E, pas jadi team bused dah, astaghfirullah alhazhim(bner kaga y tulisanny, ha2..) mondar mandir sono sini, ngurus ini ngurus itu, gubrak gubruk,daku seksi dekor pula(emank suka c)...AAA.. tpi seru.. ha2... kerja kerasnya itu yang bikin team semakin akrabzz... tapi klo daku mungkin sedikit pengecualian. klo tiap event @ntiokh akrab, event antiokh berikutnya balik ke nol lagi gt keakrabannya.lol...susa dee.. tpi senang lah initinya jadi team di WE X @ntiokh ini. MAJOEE @ntiokh!!!dan nampaknya penurunan sifat2 @ntiokh ke peserta berhasil juga.ha2.. terbukti dgn gilanya para peserta bernyanyi dan bergaya memoeji Tuhan Kristus...peserta abis selesai WE mah enak, setelahnya team harus BPS (Bagaimana Perasaan Saya.. dimana harus sharing isi hati/unek2 , yang meski pun ga ada unek2 pun pokoknya mesti ampe smuanya ngomong, bru selesai acaranya)hiks.. sebtulnya agak terpaksa ngikutnya... tp y suda lah, kan usaha mencari keakraban.. walaupun nanti ujung2 nya sama aj.wk3...ampe jam 5 pagi ternyata.. DARI jam 12 malam. ampe rumah tepar, langsung tidoerrr!!!tpi lega soalnya uda bebas tugas.horay.... saatnya nyari plan laen... hi3.. ke kidzaniaaa!!! ama sepupu, ke dufan bareng temen,dll... he3.. tpi kyaknya liburan pertengahan taon paling berharga mgkn adalah liburan kali ini. kyaa... I Give my thank to U @ntiokh.. for the experience that i never had before...teehee.. uda d... ngantuk.. abiz nonton BBF ni jadi tidur semalam ini.. ha3..